Fixed an issue where some functions did not work correctly after "Wake From Sleep". ![]() Now assign the "End Blocking Keyboard Input" action in addition to your desired action to that a + b Key Sequence. Then you can have a second Key Sequence "a + b" (that is only active while keyboard blocking is active via a Conditional Activation Group). So for example you can define a Key Sequence ctrl + ctrl to disable keyboard input. If your key sequence first activates keyboard blocking, the system won't receive text input anymore. This can be quite useful when combined with Key Sequences, because by default Key Sequences pass any input to the system - which can lead to lots of conflicts. Additionally a new variable in conditional activation groups that allows to test whether BTT is currently blocking keyboard input.
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